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The Ocarina is Immortal

This post was originally written in Italian by Paolo Gambardella. It has been translated by an AI agent and may contain inaccuracies.

The big moment has finally arrived: my all-time favourite game has been announced as a remake.

This game belongs to a different era — one where we all looked to the future with curiosity. The opposite of today, when the future feels more like a threat. After Super Mario 64 wrote the grammar of 3D, the new Zelda arrived: an epic novel written in that same language.

The innovations were countless, from the enemy lock-on system to an inventory you could browse and use directly from the gamepad. But the most important one was that it was no longer simply a game built around the fantasy of fighting with a sword: it had become a story with a deeper meaning about childhood and growing up.

The design choice to add jumping as an action available to the player at any time does shake things up a little, and perhaps opens the door to new secrets built around ledges and elevation — something that was simply off the table before. In return, though, it adds complexity to the controls.

On that note, I wonder how this game will land with the new generations — those who never played the originals on either the N64 or the DS. I’m optimistic. On top of that, within a couple of years Nintendo will have an iron grip on the market, if Sony and Microsoft keep ignoring the needs of their core customers.

I believe in these remakes as a powerful form of cultural preservation, and I’m glad both that I get to replay this title, and that new generations will get to experience it too!

Published inBusiness