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Starting Free Flow Fridays

Today I want to start a new appointment on my blog: Free Flow Fridays (FFF). I want to just leave my mind for one day without thinking about being insightful, or worrying about the SEO and things like that.

This week I was reading and listening to the news and the whole World is in crisis. Everything is suffering a crisis now, from religious institutions to the climate. The industry where I work is in crisis too, and my country is in a crisis too. What can I do as a game designer? The challenge is pretty hard, but one thing I know: I have to bring fun and good things to the World. This starts by selecting also the tools I use. For instance, GenAI tools available are trained on datasets that steal intellectual properties. I will not use them.

Speaking of which, I am not scared by the advent of generative AI, I am pretty sure it is a bubble about to burst. Still, I have to be prepared for the worst as always. I believe that nothing can beat good storytelling in games. And I am sure that good stories will always be uniquely from humans, never from bots. So I intend to insist on that side of game design: game writing and more in general narrative design.

In the last few months I have been suffering fewer clients too, that’s why I am taking a couple of courses to improve my tools and workflows and get more productive in the future. I don’t believe honestly that with 60 years companies will look out for people like me, so I want to prepare my future. There are 3 possibilities I foresee:

  1. Build a profitable company and sell it. Unless something changes, I don’t see myself doing that.
  2. Invest my game design skills into other fields more stable. Honestly, I don’t see myself working for a bank using my incredible spreadsheet skills.
  3. Teach. That’s my thing. I love to explain things, I love the idea of helping create a better future.

I see myself teaching and making my small games before retiring, so yes that’s what I want to work on in the next months. Maybe by starting an Italian book on game design, who knows?

Published inFFF-Free Flow Friday

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