The difference between a flowchart and a UX flow is that the first is drawn from the point of view of the game, while the second is from the point of view of the players.
After writing a brief for a new mechanic or feature, specifying everything in a flowchart helps resolve edge cases. Useful before going on to detail the configurations necessary to unlock the programmers.
![](https://paolos.blog/wp-content/uploads/2023/05/Game-Flowchart-2D-and-3D.png)
After designing UI wireframes, a UX flow helps to find missing pieces. Very useful for going on to detail the graphic assets needed to unlock the artists.
![](https://paolos.blog/wp-content/uploads/2023/05/a7da2660184f12074c05210550e58199-729x1024.jpg)
If we don’t have time and we need to be quick, the flowchart is the least essential of the two.
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