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Pragmata first impressions

While I am preparing my classes for this week, I have played the demo of Pragmata the new game by Capcom presented at The Game Awards. In Pragmata, you control a gunner with a little girl on his shoulder and you need to arrive from point A to point B solving spatial puzzles and destroying robots. To do that, you control the man to shoot at enemies and the little girl is a cyborg, capable of hacking the robots’ systems.

While you aim and shoot, then, you also have to move a cursor on a grid and solve simple puzzles. During the exploration you can find extra tiles for the grid that give you benefits (on damage, basically) and extra weapons for the man.

Pragmata is a game designed for people like me, 35+ year old, mostly male, who may or may not have children. The movement speed, the weapons feeling and the general pace reminds a lot of classic 2000s games, like Gears of War. The use of robots is savvy, because they are pretty slow compared with aliens for instance, so you have time to think in both the shooting and the puzzle. Capcom promises to publish a cool game, I am sold.

Published inGame Design