Two months ago I started a side project called Gamafish, with two purposes:
1. Have a free space where to make the games I would like to see out there
2. Help junior talents to find their first job in the industry
The first game is a 10 minutes reverse bullet-hell called Super Tiny People in Deep Space (STPIDS). The idea is to play with the fantasy of the family and with simple controls (like “Vampire Survivors”).
I manage to find a small team of fantastic talents. Ignacio Krichman, Fabricio Gili Barboza, Jessica Fung and Bárbara García.
(We are looking also for a Unity developer, right now I am coding everything.)
Here you can see what we have done with around 10 hours per week during one month or so. Imagine what it could be full-time! 🙂
Devlog No.1
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