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New narratives for mobile casual games

I loved this NoClip documentary on the making of Dishonored.

I believe that in terms of narrative there are a lot of interesting aspects that can be taken from this concept. Take the match-3 with decoration genre for a moment. You earn a star beating a level and you use that star to complete the next task. A cutscene with dialogues is shown and then new tasks are opened. You have to play more levels and see how the story goes on.

What if:

  • we can make the environment speak more about what’s happening
  • we can let the Players explore better and interact with environment discovering where to use the stars to fix things
  • we can deliver the story reacting to the Player’s actions instead than stop it to show a cutscene or a dialogue
Published inNarrative

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