I just read the latest blog post from Tom Francis, a clever piece on indie game business and development. There is a clear difference when you read/hear from people who actually make games compared with “opinionists” and influencers you see out there who only criticize others.

Things I liked the most:
- If you double your people, so your burn rate, you should earn at least the double. Which puts your game in a harder spot. Good to take that into account.
- If your idea is not prototypable, probably it’s not a good one for an indie studio.
- Playtesting is good also to check the position of your game. If you cannot manage to find 100 people to test your game for free, that means that your game has probably no chances in the market of today.
