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Month: April 2023

First goal for every team

A team should first demonstrate to themselves and to the World they can develop a complete game.

Whether a team is composed of experienced members or newbies, the first thing should be completing a game.

Some team starts by helping other projects. Some others should probably start with something small. Finally, some others may work on a remake or an existing game adapted to intellectual property.

I like to compare a game development team to a rock band. First, you start doing covers or making your own stuff for small clubs. You cannot start by playing at Wembley Stadium, that’s your dream, but you must be realistic.

There is a lot of energy involved in the development of a game, you have to first prove you work well together.

When you still have nothing out there, talking about huge growth and wonderful disruptions may be frustrating. I respect the ambitions but listen to my humble suggestion: make your games the best you can. Just worry about that when you’re starting.

Unless, of course, the team is composed of at least a core that already faced together their struggles. You need to know how to hit the road together before of going to the sky. Success will come by hard work and only a few times thanks to contexts and events you cannot control.

The power of greed

Don’t underestimate the powerful influence of greed, when you are designing systems for games. Greed usually ends up devouring every other motivation.

I do not think NFTs are the definitive solution to add the “true ownership” value, honestly. Still, there is something worthful in that concept. In fact, when you decide to invest a huge amount of money in your playful leisure (think in big spenders of f2p games or in collectible card game players) if you remain with nothing after you may probably regret your spending choices.

I appreciate this honest speech, also if I am not 100% into its conclusions. If you have an NFT that lets you chat with the service managers and join a VIP club, then you can eventually trade it. That means that the next person will eventually continue the established relationships. And that leads to community chaos. Maybe I am wrong, but I feel that certain perks need more design iteration.