Any technology and platform, like all human things, has a beginning, a development, and an end.
Some of the technologies we use today to make games, and the platforms we distribute them on, will be gone in 3-5 years. It’s hard to keep up with time, which is why so many video game creators from the past no longer deal with it.
If our intention is to try to last longer in the industry, we must develop a true love for the profession and also try to avoid situations that can restrict our potential.
- I’m not a mobile level designer, I’m a game designer
- I’m not a Unity developer, I’m a game developer
- I’m not a realistic-style concept artist, I’m a game artist
Specializations are great at the beginning of a career to find your first job. If your personal brand says “casual games economy designer” and it works, that’s fine.
But inside, in our moments of study and passion, we cannot and must not limit ourselves. Trend passes and the company that develops that particular technology doesn’t survive. If we love the main branch of our work, the generalist thing, there is no problem.
We will be able to see the practical benefits even in a completely different environment. We will live more!
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