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Simple game design worksheet

I saw a Simple Product Design Worksheet the other day. It was a list of questions every designer should ask themselves. Questions about simplicity, honesty, and function.

The questions are brilliant. Believe me when I say that 90% of game developers never ask them. They are too busy chasing the next billion-dollar gold rush or adding features to a prototype that already feels like a collage of ideas. We need instead to stop sending out resumes (our feature lists) and start answering the fundamental WHY.

Look at the questions from the list:

  • Who is it for? (“Everyone!” means no one. Find your niche and try to be specific.)
  • What does it solve? (It’s entertainment, not a problem to solve, but you need to find the fantasy to fulfill.)
  • What makes it simple? (Players may quit also for a simple: “The tutorial is just too long, sorry.”)
  • What makes it honest? (Ouch. This hits hard in the F2P world. Are you truly respecting the player’s time, or just hiding the dark patterns?)
  • How does it respect the environment? (I mean the competitive environment. Are you a “follow up” game, or are you offering something that respects the player’s limited attention?)
  • Are you proud of it? (If you’re trying to avoid a low performance review because the vision is messy, the answer is no. And the players will feel it.)

The real gate to success isn’t opened just by a fancy pitch; it’s opened by radical simplicity and genuine pride in what you’ve built for someone concrete.

Published inGame Design