I name the first session of a mobile game, the onboarding. This starts with the tutorial, which is part of the FTPE, first time player experience.
The onboarding is critical to retain Players. Especially in free-to-play games, the currency that Players will invest in a game is always their time. You will pay to get them and you should make them return. Your duty is to give them a good welcome.
This concept is widely used in the industry as a way to attract investments. You need to prove that your game retains the Players if you want to get your project funded. But there is a trap which is very easy to follow.
The trap is to focus too much on the onboarding leaving the real juice of the game aside.
In my experience, the games that retained the better on their first launch where the games where the onboarding wasn’t present at first. The onboarding design and implementation should come later, you need to first find the real essence of your game.
Using tricks to attract investment can be detrimental on the long term. Because you basically put the whole team on a treadmill, not focusing on the core experience.
Do you want to find the best core to retain? Find the core that works great also without FTPE.
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