Let’s talk about technical skills. I read a question around often and sometimes some students ask me: what skills should I have?
The question comes most of the time from our innate desire to fit (gregariousness, submission). There is a job market and we want to get in. This is fair.
As far as I’m concerned, the answer is like learning a new language. If there is no valid reason behind it, we will make a lot of effort to learn it. I learned English to better understand songs and video game stories. I learned Spanish to be able to live where I live. I learned Portuguese because of the culture and history behind Capoeira. I did learn because I felt would improve me as a person.
Likewise, the technical skills I decided to cultivate for game design come from there. Spreadsheets because I have always liked math and put things in order. The most common engines, especially for level design, because it puts me in a state of flow like when I play a video game. Game writing because, as you can see, I love writing. UX/UI because I don’t know how to draw, but I still like to arrange things visually as a form to clarify my ideas.
The question for me is not “which skills should I learn?”, but “which are the technical skills that can help me find my voice and let it come out?”
On technical skills
Published inGame Design
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