I am playing Horizon Forbidden West and everytime I meet a new character, the game invites me to hear minutes of dialogues. The story is intriguing and well written, but I cannot just walk away such as in Skyrim for instance, leaving the NPC speaking alone. Different design pillars, different approach to narrative.
Still, a great game. This forceful dialog creates somehow a connection with the lore of the game. So that a new intellectual property is reinforced.
I am also playing the classic Gothic. A game that says you NOTHING about what to do. A game from the past. You have to really strive to understand what to do, where to go and so on. I killed a man, today. I found him hidden in a mountain. I spoke with him and then I killed him. Why? The game gave me 40XP. There will be no consequences to my character.
And that fits into the game’s narrative of brutal freedom and high insecurity. So that I was the big fish eating the small fish, today. It fits. Gothic still has fans all over the World.
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