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Tag: ideas

Walking the walk

I haven’t played Indiana Jones for a while and now I feel that I don’t know where I was, anymore. Probably I will quit this game without completing, which is sad because I like it a lot.

As far as I know, very few people complete single player games. You put lots of effort in making a complete experience and only a minority of the few people in the World that played it enjoy it fully. It’s part of the deal with creativity.

Another deal is that a project can fail, no matter if you have enough experience to run it or not. You can be a true expert and still make something that people don’t want. The other day I was watching a live playtesting of an MMO game made by ex-BigCorporate people with no funds. They were asking to support their patreon and stuff like that.

I thought: “guys, are you crazy or something? Put yourselves in this hard project with no money”.

But everyone has a story, they live their and I live mine right?

Good news for the ecosystem

Today’s news is that ex-Annapurna staff is acquiring the Private Division team. This means that Annapurna Interactive (the official one) will continue make “transmedia” things with contractors. Meanwhile, Take Two interactive will focus on live service PC and mobile games.

Win win for everyone. I hope this newly formed team do great things. Especially, I wish they start from small things. I have said this many times, I will repeat it: to me the games industry is like a forest.

And a forest to be healthy needs not only big trees. It needs also the underwood, the little mushrooms. The ants working everyday, the snakes representing a danger. Over the last 5-10 years the expectations from investments and media were just looking at the big trees like Roblox and Fortnite. But for Roblox and Epic to survive, a healthy ecosystem needs also small games. AA games, indie games, instant games. Small games.

I like to write and design all by myself

I am noticing a trend against LLM platforms, coming from people that enjoy writing, like me. On the other side, enthusiasts explain how the performance improved thanks to these services.

It seems to me a case of beauty and intuition versus rationality and data. And this is something deeper than one can think at a first glance. Over the last decades the discourse around productivity and success got a huge boost. AI fits in this because it helps people build a storytelling that may feel credible with a quick read. And if you are not a creative person, this is a wonder.

There are consequences, on multiple levels. Internet today is a different place than 5 years ago, and I believe this is not right or wrong. It is what it is. I watch or listen anything and first thought is “let me check this has not been auto-generated”. Sometimes I fall in the trap, too.

Will AI boost “productivity”? Well, does it really matter at this point?

The most important resolution

In this fight for taking back our attention, I started unsubscribing from newsletter and YouTube channels. I don’t have specific resolutions for the new year, apart from those who are always in my life. But I got to a level where I don’t tolerate anymore all this information that I constantly have access to. Maybe is better knowing less, but deeply.

This thing is valid for everything, from professional life to the rest of it. I need to get my attention back from infinite scrolling feeds and silly games if I want to really build a good game. I need to focus on other things of my life, too. So that I will probably stop looking at curves and statistics. I will not listen to industry experts building their stories to sell their brand. Not that I don’t like them, please do not misunderstand. I love that thing!

But I feel overwhelmed by too many sources, images, sounds, slangs. It’s just too much to leave into my mind the necessary space to build my things up. It will probably hurt for a while, but I have too. My mind and also my body are begging me this.

Predictions and prizes

We are arriving at the end of 2024, and every year, we will get predictions from experts and prizes for the best games according to many different lenses.

Until now, I have seen a lot of AI in predictions, and China is the clear winner of the year. The underlying message seems to be that the industry is moving towards cheaper developments and removing the intervention of humans from simple tasks, at least.

The message is that the big-budget, high-quality human craft is not sustainable anymore, but is it? I think the main issue is greed instead. The idea is that 3-5 people in the World need to get stellar bonuses at the end of the year and grow and grow. This is unsustainable, for sure, not quality. Not craft. Not the participation of people also in simple tasks, which are the tasks that made us seniors.

I do not have predictions, as every year, I am a designer, not a marketer. I am a creative guy, and I accept that it’s impossible to predict anything, the World is made by interconnected systems and tomorrow a plane accident can easily unlock WW3 and disrupt the job market for many years.

But I do have a wish: to see great games coming from my continent, Europe. And I do have a dream to complete my game this year my game Pawtners Case. Wishing and dreaming are refreshing.

Do not get fooled

In recent years I have become an avid listener of content disseminated by experts on the video game business. The tendency is to take the few extreme successes and start breaking them down using visuals with curves and Venn diagrams.

Thanks to this content I have learned to interface with the business side, to better communicate my opinions and design solutions. I am immensely grateful to be able to live in the age where all this information is free.

However, I want to insist on one point: a video game is a fundamentally aesthetic experience. Aesthetics means many things, in ancient Greece aesthetics was the science that studied the essence of things. Video games touch fibers that are difficult to explain with charts.

We are approaching the time in the year in which all the experts will make their predictions, stating them with conviction and using swear words to underline the importance of what they say. Inevitably, this will affect some investments and opportunities. As always, those will not become reality, but then the marketer is always capable of changing the semantics.

I just want to say that it can be difficult to see the reality amidst so much noise, do not be fooled.

Find a way to talk

Years ago a politician spoke from a pulpit and people listened to him. Today there is a dialogue, real or virtual, with people. Otherwise, the politician has difficulty winning.

Years ago television told stories and people watched dancers and presenters from home. Today we see more dialogues and artists who train to become professionals.

Years ago the blog trend exploded on the Internet. People wrote and whoever wanted to read and commented. Today, various types of social media are used to connect with readers and dialogue. Substack works very well.

Years ago a company created a video game and put it on the shelves. People bought it and finished it. Today a company makes a video game and establishes a dialogue with the players. The video game is constantly updated.

The key to the intricate problem of distribution is to ease communication. Even while the game is being developed. Test the product with performance marketing, but open opportunities for dialogue, too.

Why not “best DLC”?

Elden Ring: Shadow of the Erdtree DLC is a candidate for “best game of the year” at The Game Awards. But it’s not a game, is it?

It would be wonderful if these events kept up with the times. We are clearly in the era of games no longer as artifacts but as entertainment. Living games, updated to keep the public’s attention for many months.

It is absurd to reward only the new, when an update or a DLC, as is the case of Elden Ring, receives so much admiration from the public. The Game Awards should start considering awards such as “Best DLC”, “best live event”, etc. The market moves on completely different perspectives than 10 years ago when these awards were created.

They earned my silence

Maybe it’s because I started on a new project. Maybe it’s because a company that canceled the position when I was the last candidate republished the position again. Maybe it’s because I am tired of influencers. Or maybe it’s because they use content to train shitty algorithms to produce empty content faster.

Maybe it’s because I don’t want to constantly check out likes and notifications there. Or maybe it’s just because I got bored.

I decided to commit to (at least) a period of silence on LinkedIn. I will continue to write here and on my Substack, though.

I am going indie!

Yesterday a client of mine hired me as lead game designer on a new game. I cannot say much about it, but it will be a Steam game, 3D, premium. The game will feature emerging narratives and I will care about the gameplay systems to support that.

Plus I will manage a team of game designers, which is something that I love. I am happy because I am trying to switch sector since quite a while.

Mobile F2P is broken, for now. A total race to the bottom with unrealistic expectations. Plus, the survivors are not looking at the future. They look at the past. They want people ex-<PutFamousCompanyNameHere> to repeat formulas. They hope the dramatic situation with distribution will change someday. It will not. They should look at the future instead.

I was happy to collaborate on f2p projects, but a little frustrated with this way of running businesses. Do you start a race following other runners? That’s wrong in so many ways.

That’s why I am happy to finally work on something truly creative. The expectations are not surreal. I am happy, thank you!