The 3 main markets on PC and Console are indie, AA, and AAA. The discussion around them focuses on things like budget, scope, and quality.
I would like to propose two questions to address each of these three challenges. The first will be around our ambition (why), while in the second one, we will use the lens of the art (what).
Indie
Indie games for me are a message to the world. The message can be important on a personal level and an exercise of talent. You can want to change the world or show that we are here. So let’s ask ourselves:
1. Ambition: why do I want to say this to the world?
2. Art: what does the world should have the courage to listen to?
AA
These games come from companies who want a commercial product, doing a few things well. Let’s ask ourselves.
1. Ambition: why are we focusing on these 1-2 mechanics?
2. Art: according to current and past trends, what will be trending in 2 years?
AAA
These are spectacular games and full of things to do. We can consider these games like monuments, and the mental effort of the team is enormous. Let’s ask ourselves:
1. Ambition: why do we want to build a monument that big?
2. Art: what will make this work a masterpiece?