A programmer introduces bugs into the code. An artist creates assets that perhaps go a little outside the visual style of the game. A game designer explains himself poorly.
Communication is where we make the most mistakes in our work as designers.
So don’t say:
- this is not my job
- it’s in the GDD
- No, you don’t understand
- Players don’t want this
Even when you’re asked for something that is outside your duties. You’re sure you wrote it in the GDD. Even when your colleague doesn’t seem to understand. You’ve been in contact with players and you know for sure that they don’t want it.
Communication, unlike bugs and visuals, can create friendships and enmities. Every misunderstanding is an opportunity to strengthen a creative vision.
Do this:
- Open paint/gimp/… and use simple shapes to explain live how things work (recording a video and sending it counts)
- Record yourself miming certain situations, even if it seems ridiculous
- create one-page briefs where necessary.
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