Every project has a level of learning and skill building for a game designer. It’s very important for a team to be able to guarantee a space for your members to learn. It’s way more optimal to grow your designer than to hire someone already expert, to me.
I say this because the history of games backes my theory. The strongest IPs in the world have been built by people who became experts while they were building.
Many veterans ex-Riot, ex-Blizzard, founded their own independent studios got funded, but they are not delivering too much. Being an expert in something specific brings lots of bias on the table too.
It’s cheaper and safer to grow your people.
Be First to Comment