If you want to stay in this video game industry for a long time, I recommend you connect with many people. I take part in various Discord and Slack groups and this allows me to have a broader view of things. Sometimes simple things happen that make me completely change my paradigm.
During a casual conversation on game design, I discovered this article on how to write good GDDs.
I start with the UX when thinking about a new design. But after discussing it with the writer of this article I have changed my mind. The message of today is this:
I used to think that my client, as game designer, is the Player. But I actually have two clients: the Player and the Product Manager. My duty, during the development of a game, is to provide solutions to the Product Management so that they can deliver value to the Players through the game.Ethan Levy
He passed me this interesting speech of his from 2018, and I recommend it to everyone.
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